Softbody Physics

By Builderboy2005 - uploaded on 2009-3-20      1097 views (67 in the last 7 days)      6 votes (0 in the last 7 days)

Tags: simulation physics with-source spring softbody

Each line represents a spring, connected at points. You can move the object around with the arrow keys, see how it reacts to the world.

This could be expandabe to any object.


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Some people who like this scenario: JSB1992 qnanqing Ninto mjrb4 delmar flygirl540


This scenario is a member of the following collections: Reusable actors & support classes


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flygirl540 writes (on 2009-3-20):

is that a box or a triangular prism?

qnanqing writes (on 2009-3-21):

no matter what is that..
that's great :D

mjrb4 writes (on 2009-3-21):

Brilliant!

Ninto writes (on 2009-3-21):

Very nice! \:

Ninto writes (on 2009-3-21):

Very very nice!! \: /:

Ninto writes (on 2009-3-21):

If you set the acceleration to 1 instead of 0.2 then will the box-thing be completely flat when it hit the wall! \:

Builderboy2005 writes (on 2009-3-21):

Thanks!, When you set the acceleration that high, the force is great enough to press the box completely against the wall, and then all the forces are directed horizontal, so the box can't spring back easily.

 

mbread writes (on 2009-6-21):

Cool! Just goes to show some of the advanced things you can do with Greenfoot. Seeing some games making use of this would be great too.


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