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Builderboy2005 writes (on 2008-11-30): Well that sounds interesting zerg, I've been working on a major update, and i would love to see the code, although i might not include it in the code point final tomorow. My email is Builderboy2005@yahoo.com |
A new version of this scenario was uploaded on Sun Nov 30 16:57:13 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 19:08:34 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 19:11:38 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 20:52:24 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 21:37:55 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 21:57:33 UTC 2008
A new version of this scenario was uploaded on Sun Dec 07 17:32:45 UTC 2008
A new version of this scenario was uploaded on Sun Dec 07 17:48:10 UTC 2008
A new version of this scenario was uploaded on Mon Dec 08 15:52:54 UTC 2008
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papasmirf writes (on 2008-12-9): the keys don't match up with what is stated unless im retarded... |
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Builderboy2005 writes (on 2008-12-9): did you change the key settings on the option menu? Cause they work for me. |
A new version of this scenario was uploaded on Tue Dec 09 05:30:12 UTC 2008
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Zerg writes (on 2008-12-9): I personally believe you deserved to beat Quest, but that is just my humble opinion. |
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Builderboy2005 writes (on 2008-12-9): thanks for that, |
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kenshinakh writes (on 2008-12-10): Nice job! It was a really close competition and I had a lot of fun. I look forward to this scenario's development. |
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qnanqing writes (on 2008-12-10): why this scenario not win ? this is a breaktrough you now ? from 2D to 3D |
A new version of this scenario was uploaded on Mon Dec 15 15:30:03 UTC 2008
A new version of this scenario was uploaded on Fri Dec 19 03:49:02 UTC 2008
A new version of this scenario was uploaded on Thu Dec 25 00:49:32 UTC 2008
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supersuper writes (on 2008-12-25): This is my favorite game in greenfoot |
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Builderboy2005 writes (on 2008-12-25): Thanks! It still isn't quite complete, and i'm looking for ways to cut down on the loading time. |
A new version of this scenario was uploaded on Sun Dec 28 23:00:51 UTC 2008
A new version of this scenario was uploaded on Sun Jan 04 18:18:59 UTC 2009
A new version of this scenario was uploaded on Sun Jan 11 20:37:25 UTC 2009
A new version of this scenario was uploaded on Mon Jan 12 01:32:52 UTC 2009
A new version of this scenario was uploaded on Fri Jan 23 04:23:22 UTC 2009
A new version of this scenario was uploaded on Sat Mar 28 16:13:26 UTC 2009
A new version of this scenario was uploaded on Sat Mar 28 18:20:03 UTC 2009
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mjrb4 writes (on 2009-3-28): I like the textures - and they don't seem to slow the game down at all now :) Not on my laptop anyway - and I'd describe it's processing power as the lower end of average! |
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Ninto writes (on 2009-3-29): I think i spotted some sorta bug here... |
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Builderboy2005 writes (on 2009-3-29): Ah, yes that's right! Thank you! |
A new version of this scenario was uploaded on Mon Mar 30 00:09:12 UTC 2009
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mjrb4 writes (on 2009-3-30): Hmm... every so often I come across translucent walls that I can walk through, usually they appear next to the solid ones at a slight angle (all in the first level.) Feature to try and make it more challenging, or bug? |
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Builderboy2005 writes (on 2009-3-31): Where were these walls? By translucent do you mean transparent? I searched all through level 1 and i couldn't find a single wall that i could walk through. In other levels there are walls that you can walk through and act as secrets, but none in level 1, and they are never at a slight angle. |
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mjrb4 writes (on 2009-4-1): Well - if they were transparent you wouldn't be able to see them at all, but I think we're on the same wavelength ;) You can see through them a bit. |
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Builderboy2005 writes (on 2009-4-2): Check the source, is it the places where the block is a 1? Because those are invisible walls that only enemies react to. There are some right outside the main entry room... |
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PiRocks writes (on 2009-4-4): It gets annoying having to start the program every time. i.e. Greenfoot.start(); |
A new version of this scenario was uploaded on Wed Apr 08 04:25:38 UTC 2009
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Xunnamius writes (on 2009-6-2): Amazing! |
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Builderboy2005 writes (on 2009-6-2): Thanks! |
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holbikwolff10 writes (on 2009-6-22): faster turning would be nice, but awesome other than that! |
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Builderboy2005 writes (on 2009-6-22): I don't know, the turning already is pretty fast, and if I made it faster, it would become even more hard to aim |
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albertomarlboro writes (on 2010-1-6): Incredible, awesome, Castle Wolfenstein map like and monsters Doom like, I wondering how long does it take to do it. |
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Builderboy2005 writes (on 2010-1-6): Yeah, I was inspired a lot by those old raycasting games like Wolfenstein and Doom :) |
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carlsch123 writes (on 2010-3-10): how did you make it |
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carlsch123 writes (on 2010-3-10): builderboy how did you learn to programing |
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DKuploader24 writes (on 2010-5-31): wow...very good....but it could have been a bit lighter...i got a headache....lol |
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zengrz writes (on 2010-6-29): thanks a lot for sharing! it has really broaden my horizon! |
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Zerg writes (on 2008-11-27):
Alright! I have a working mouse-look code chunk!
If you have an e-mail address, I can send you the method+code