Castle Storm II

By Builderboy2005 - uploaded on 2010-1-16      5755 views (75 in the last 7 days)      16 votes (0 in the last 7 days)

Tags: game simulation demo with-source 3d fps blender

Well, I am in the proccess of making a new FPS, the sequel to my original Castle Storm! The engine is no longer a raycaster, it has fully fledged 3D graphics! This allows for fun things like different levels, staircases, and moving platforms.
The physics of the player are also much sleeker, the movements are very fluid.

MOUSE CONTROL:
In order to use Mouse Control, click on the link above the scenario thtat says 'Open in Greenfoot'. You will need Greenfoot Installed to play it with Mouse Control. Once in Greenfoot, When it is time to calibrate the mouse, click in the center of the scenario, then drag your mouse to the top left corner of your computer screen. Then release your mouse to finish calibration

If you want to play without Mouse Control, or in your browser, simply press the RUN button.

CONTROLS:
With Mouse Control
-WASD to move and strafe
-Mouse to look
Without Mouse Contro;
-WASD to move and turn
-Space to jump

-C to crouch
-R to reload (just a fancy animation for now)

-Added an alternate rendering method (default) that is much faster but results in small graphical errors. Press 1 and 2 to switch between them
-Added better mouse control for non-robot version
-Object3D class now supports OBJ files and materials! Yay! Now i can model objects in Blender
-Added a Beta Level design. There are clipping bugs and some physics problems, so dont be alarmed :P
-Press E to turn off the Lasers! If you can find them that is :P


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This scenario is a member of the following collections: Scenario showcase, 3D


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im_a_cat_irl writes (on 2010-3-9):

R U A REEL AVATORZ?

 

carlsch123 writes (on 2010-3-10):

How did you make the backround

minime writes (on 2010-3-26):

are there going to be more levels

topeko writes (on 2010-4-7):

thats good

A new version of this scenario was uploaded on Sun Apr 18 18:48:29 UTC 2010

A new version of this scenario was uploaded on Sun Apr 18 19:03:24 UTC 2010

A new version of this scenario was uploaded on Sun Apr 18 19:04:10 UTC 2010

mjrb4 writes (on 2010-4-20):

Loving the new updates - very nice looking world!

 

Andres writes (on 2010-6-4):

this blows my mind

PiRocks writes (on 2010-6-18):

hmmm. You can't get back from the lazer section and if you use z to watch the renderring cycle, you can see that there is a big section behind the point where the walls come up to leave a small opening. How do you get there?

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